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{{Article Infobox2
{{Article Infobox2
|Category=Applications
|Category=Applications
|Title={{PAGENAME}}
|Authors=Rui Barradas Pereira, GMV
|Authors=Rui Barradas Pereira.
|Level=Basic
|Level=Basic
|YearOfPublication=2011
|YearOfPublication=2011
|Logo=GMV
|Logo=GMV
}}
}}
The availability of consumer GNSS receivers and GNSS enabled mobile devices made possible the use of GNSS for gaming. The oldest and still the most popular GNSS game is Geocaching. Geocaching combines treasure hunt with trekking and outdoor activities<ref>[http://www.geocaching.com/ Geocaching.com]</ref><ref name="LBS game">[[Wikipedia:Location-based game|Location-based game on Wikipedia]]</ref>.


More recent GNSS based games rely on mobile devices with multimedia interfaces and permanent internet connection. Often these games are multiplayer games that take place in urban environments. Common themes are scavenger hunts, role playing and adventure games<ref>[http://www.newscientist.com/article/dn7498-gamers-turn-cities-into-a-battleground.html?full=true Gamers turn cities into a battleground], Duncan Graham-Rowe, June 2005, New Scientist</ref>.


The availability of consumer GNSS receivers and GNSS enabled mobile devices made possible the use of GNSS for gaming. The oldest and still the most popular GNSS game is Geocaching. Geocaching combines treasure hunt with trekking and outdoor activities<ref>[http://www.geocaching.com/ Geocaching.com]</ref><ref>[[Wikipedia:Location-based game|Location-based game on Wikipedia]]</ref>.


More recent GNSS based games rely on mobile devices with richer interfaces and permanent internet connection. Often these games are multiplayer games that take place in urban environments. Common themes are scavenger hunts, role playing and adventure games<ref>[http://www.newscientist.com/article/dn7498-gamers-turn-cities-into-a-battleground.html?full=true Gamers turn cities into a battleground], Duncan Graham-Rowe, June 2005, New Scientist</ref>.
== Application Architecture ==
 
GNSS Games depend normally on an architecture that includes a multimedia user [[Wikipedia:Mobile device|mobile device]] and a game server that collects the different users positions and implements the gameplay.


The user [[Wikipedia:Mobile device|mobile device]] is usually a [[Wikipedia:Mobile phone|mobile phone]] or [[Wikipedia:Smartphone|smartphone]] with internet access, localization capabilities and a multimedia user interface.


== Application Architecture ==
The process usually followed by these applications is:


Tourist Information Services depend normally on an architecture that includes a multimedia user [[Wikipedia:Mobile device|mobile device]] and a multimedia database of tourist information for a city or a region. In tourist information applications the information is usually stored locally since the multimedia content is far more demanding in terms of bandwidth and normally the user cellular connection is in roaming.
* An application running in the user [[Wikipedia:Mobile device|mobile device]] sends the position of the player to a game server.


The user [[Wikipedia:Mobile device|mobile device]] is usually a [[Wikipedia:Personal digital assistant|PDA]], [[Wikipedia:Smartphone|smartphone]] or even a [[Wikipedia:Tablet computer|tablet computer]] with internet access, localization capabilities and a multimedia user interface can display high-resolution graphics.
* The game server gathers the positions of all the players, place them in the virtual scenario being used in the gameplay, implements the gameplay and sends to the each player its own status or view of the game.


The functionalities usually provided by these applications are<ref>[[Wikipedia:Audio tour|Audio tour on Wikipedia]]</ref>:
* The player receives in the [[Wikipedia:Mobile device|mobile device]] the current status sent by the game server and the game application renders on screen the users view of the gameplay. This view normally includes a map with player positions in the virtual scenario of the game.


* The user can browse information about the site and about the surrounding landmarks. The information can be provided as text, audio or images.
* In some games there is the possibility of communicating between players.
* The user can follow guided tours stored in the database. This functionality is a mix of pedestrian navigation and tourist guide where the user is guided through the streets and when in the proximity of a landmark text, audio and/or images provides information about the landmarks.
* Functionality similar to the nearest business or service discussed in the article on [[Location based Information Streams]] is normally provided.
* Pedestrian navigation to assist the user to go from one site to the other can be provided
* Some of these applications support advertising or sponsoring since some are free to the user being financed by local authorities and sponsors. Advertising will be delivered to the user when in certain locations or in certain stages of the guided-tours.
* In some cases weather and local transportation information is also provided by the application.  




Variants to this architecture are:
Variants to this architecture are:


* Online servers can be used instead of local databases.
* Game server might not be required for single-player games where the virtual scenarios can be pre-loaded or generated.
 
* Connection with the game server can be done through [[Wikipedia:SMS|SMS]]. This can include only the communication layer and the user interface is done by a local application or the user can interface directly with the game server through [[Wikipedia:SMS|SMS]].
 
* Positioning can be done with [[Wikipedia:Mobile phone tracking|celular network based localization]].
 
 
These applications are considered non-critical applications.
 
For gaming the precision can be considered a comodity: the higher precision the better. More precision could enhance and improve the gameplay but current games adapt the gameplay to the available precision. Given this we can say that the precision required by games is low, being the current accuracy provided by civilian GPS enough.
 
 
== Geocaching ==
 
[[File:Geocaching.png|right|thumb|150px|Geocaching logo]]
The oldest and still the most popular GNSS game is Geocaching. Geocaching combines treasure hunt with trekking and outdoor activities<ref>[http://www.geocaching.com/ Geocaching.com]</ref>.
 
When GPS Selective Availability was disconnect on March 2<sup>nd</sup> 2000, Dave Ulmer, GPS enthusiast, wanted to test the accuracy of GPS. To do so decided to hide a container with a stash of gifts, a log book and a pencil, in the woods near Beavercreek, Oregon, near Portland.
 
Dave Ulmer posted the stash coordinates in a satellite navigation newsgroup and the rules were simple: find the container, register you finding in the log book, take something from the stash and leave something else.
 
After some days several readers had found the stash and others followed on the idea and began hiding their own stashes.


The activity was originally called GPS Stash Hunt but rapidly was renamed to Geocaching. Rapidly information about caches around the world started to be concentrated in websites such as [http://www.geocaching.com/ Geocaching.com].


== GNSS guided tours ==
Currently it is estimated that there are over 5 million geocachers and over 1 million geocaches active worldwide<ref>[[Wikipedia:Geocaching|Geocaching on Wikipedia]]</ref>. Several variants were created such as multiple caches until reaching the final cache, puzzles to find the cache, moving caches and temporary caches for special events. Geocaching became an outdoor activity usually paired with camping, hiking, biking, boating<ref>[http://www.geocaching.com/articles/Brochures/EN/EN_Geocaching_BROCHURE_online_color.pdf Geocaching brochure]</ref>.


The most interesting aspect of the Tourist Information Applications is the guided tour functionality. The functionality can provide an enhanced touristic experience to the users by both guiding the user to most important and relevant sites and landmarks and at the same time providing context information about the sites. If audio is used to provide the information the time that the user spends going from one landmark to the other can be used to convey additional information instead of the user having to stop to read the information on a paper guide.


Some of these guides are even free to the user since they produced by local authorities eventually with the support of sponsors in exchange for advertising. Some of them use freely available information such as [[Wikipedia:Wikipedia|Wikipedia]] content as basis for landmark description.
== Other Game Examples ==


In some cities tour operators took the concept one step ahead by renting buggies and segways that have a guided tour application integrated in the vehicle. The guided tour application navigate the users through the tour and provides landmark information during the tours<ref name="gocar">[http://www.gocartours.com/ Go Car Tours]</ref><ref name="redtour">[http://www.redtourgps.com/home.php Red Tour]</ref>.
[[File:Trail on a location-based game.jpg|right|thumb|300px|Trail on a location-based game]]
The most common types of GNSS games are<ref name="LBS game"/>:


* '''Scavenger hunts:''' in these games the player or a team of players needs to collect virtual items by reaching geographically defined spots and collecting the items. Geocaching, which is the oldest and most popular of GNSS games, can be considered a form of scavenger hunt.
* '''Role playing games:''' "Dungeons & Dragons"-like games, where the players can interact when in the vicinity of each other.
* '''Virtual Boardgames:''' games that use real locations as gameboards. Player assumes the role of a character in the game and moves around the location to achieve the game objective.
* '''Adventure game:''' Adventure games combine virtual worlds with the surroundings of the player. To move around the virtual world the player needs to move in the real world scenario.


== Application Examples ==


Applications and services that fit in this category are:
Example of notable GNSS games are<ref name="LBS game"/>:
* Audioguidia<ref>[http://audioguidia.com/ Audioguidia]</ref>: Audioguides for your [[Wikipedia:iPhone|iPhone]]/[[Wikipedia:iPod|iPod]]/[[Wikipedia:iPad|iPad]]
* toozla<ref>[http://toozla.com/ toozla]</ref>: City and travel audio guides for your [[Wikipedia:Bada (operating system)|Bada (Samsung)]], [[Wikipedia:Android (operating system)|Android]], [[Wikipedia:iPhone|iPhone]]/[[Wikipedia:iPod|iPod]]/[[Wikipedia:iPad|iPad]] and [[Wikipedia:Java Platform, Micro Edition|J2ME]]
* Digi-Guide<ref>[http://www.digi-guide.com/Home_uk/ Digi-Guide]</ref>: The Digi-Guide is based on a GNSS-enabled mobile device that allows being guided and being given information on main Points of Interest of a city.
* GoCar Tours<ref name="gocar"/>: GNSS Guided Tours in two-seated buggies.
* Red Tour<ref name="redtour"/>: Lisbon GNSS Guided Tours in electric vehicles (two and four-seated buggies, segways and electric bikes).


* '''[http://www.tourality.com/ Tourality]:''' is a real life scavenger hunt GPS game for smartphones
* '''[http://www.pacmanhattan.com/ Pac-Manhattan]:''' uses the area in and around Washington Square Park to play a real live version of Pacman.
* ''' The Journey (part 1 + 2):''' location based adventure games developed by [http://www.mopius.com/ Mopius], which run on standard [[Wikipedia:Symbian|Symbian OS]]-phones.
* '''[https://gbanga.com/gameography/famiglia/ Gbanga Famiglia]:''' mixed reality, mobile phone game were players takeover as many establishments as possible as part of a Mafia Famiglia.
* ''' Tron:LifeCycle:''' location-based mobile game that lets you play the Tron's light cycle game in real-life.
* ''' Mini Get Away Stockholm:''' advertising campaign where people took a virtual Mini when in less than 50m from the current holder. When the time finished the virtual Mini holder would get a real Mini.


== Notes ==
== Notes ==

Latest revision as of 20:07, 16 September 2018


ApplicationsApplications
Title Games
Author(s) Rui Barradas Pereira, GMV
Level Basic
Year of Publication 2011
Logo GMV.png

The availability of consumer GNSS receivers and GNSS enabled mobile devices made possible the use of GNSS for gaming. The oldest and still the most popular GNSS game is Geocaching. Geocaching combines treasure hunt with trekking and outdoor activities[1][2].

More recent GNSS based games rely on mobile devices with multimedia interfaces and permanent internet connection. Often these games are multiplayer games that take place in urban environments. Common themes are scavenger hunts, role playing and adventure games[3].


Application Architecture

GNSS Games depend normally on an architecture that includes a multimedia user mobile device and a game server that collects the different users positions and implements the gameplay.

The user mobile device is usually a mobile phone or smartphone with internet access, localization capabilities and a multimedia user interface.

The process usually followed by these applications is:

  • An application running in the user mobile device sends the position of the player to a game server.
  • The game server gathers the positions of all the players, place them in the virtual scenario being used in the gameplay, implements the gameplay and sends to the each player its own status or view of the game.
  • The player receives in the mobile device the current status sent by the game server and the game application renders on screen the users view of the gameplay. This view normally includes a map with player positions in the virtual scenario of the game.
  • In some games there is the possibility of communicating between players.


Variants to this architecture are:

  • Game server might not be required for single-player games where the virtual scenarios can be pre-loaded or generated.
  • Connection with the game server can be done through SMS. This can include only the communication layer and the user interface is done by a local application or the user can interface directly with the game server through SMS.


These applications are considered non-critical applications.

For gaming the precision can be considered a comodity: the higher precision the better. More precision could enhance and improve the gameplay but current games adapt the gameplay to the available precision. Given this we can say that the precision required by games is low, being the current accuracy provided by civilian GPS enough.


Geocaching

Geocaching logo

The oldest and still the most popular GNSS game is Geocaching. Geocaching combines treasure hunt with trekking and outdoor activities[4].

When GPS Selective Availability was disconnect on March 2nd 2000, Dave Ulmer, GPS enthusiast, wanted to test the accuracy of GPS. To do so decided to hide a container with a stash of gifts, a log book and a pencil, in the woods near Beavercreek, Oregon, near Portland.

Dave Ulmer posted the stash coordinates in a satellite navigation newsgroup and the rules were simple: find the container, register you finding in the log book, take something from the stash and leave something else.

After some days several readers had found the stash and others followed on the idea and began hiding their own stashes.

The activity was originally called GPS Stash Hunt but rapidly was renamed to Geocaching. Rapidly information about caches around the world started to be concentrated in websites such as Geocaching.com.

Currently it is estimated that there are over 5 million geocachers and over 1 million geocaches active worldwide[5]. Several variants were created such as multiple caches until reaching the final cache, puzzles to find the cache, moving caches and temporary caches for special events. Geocaching became an outdoor activity usually paired with camping, hiking, biking, boating[6].


Other Game Examples

Trail on a location-based game

The most common types of GNSS games are[2]:

  • Scavenger hunts: in these games the player or a team of players needs to collect virtual items by reaching geographically defined spots and collecting the items. Geocaching, which is the oldest and most popular of GNSS games, can be considered a form of scavenger hunt.
  • Role playing games: "Dungeons & Dragons"-like games, where the players can interact when in the vicinity of each other.
  • Virtual Boardgames: games that use real locations as gameboards. Player assumes the role of a character in the game and moves around the location to achieve the game objective.
  • Adventure game: Adventure games combine virtual worlds with the surroundings of the player. To move around the virtual world the player needs to move in the real world scenario.


Example of notable GNSS games are[2]:

  • Tourality: is a real life scavenger hunt GPS game for smartphones
  • Pac-Manhattan: uses the area in and around Washington Square Park to play a real live version of Pacman.
  • The Journey (part 1 + 2): location based adventure games developed by Mopius, which run on standard Symbian OS-phones.
  • Gbanga Famiglia: mixed reality, mobile phone game were players takeover as many establishments as possible as part of a Mafia Famiglia.
  • Tron:LifeCycle: location-based mobile game that lets you play the Tron's light cycle game in real-life.
  • Mini Get Away Stockholm: advertising campaign where people took a virtual Mini when in less than 50m from the current holder. When the time finished the virtual Mini holder would get a real Mini.

Notes


References